Federation USS Akyazi class Perimeter Action Ship:
From: Ships of Starfleet: Volume Two
This design is meant for the times between the movies Star Trek Two: Wrath of Khan and Star Trek Six: The Undiscovered Country. This could easily also be used in Next generation times as ships pulled from Mothball / Reserve fleets to cover the huge losses incurred while fighting against the Borg and Dominion.
All capital ships class are expensive to both build and operated and there has been a fair amount of pressure within the Federation to develop a ship that is smaller yet able to fill most of the combat roles of a much larger ship. One way that this reduction is achieved is by reducing the amount of internal stores and having limited duration vessels. The duration of a ship will not be a problem if the ship will be operated from bases. Facilities such are research equipment is virtually eliminated which means that the ship can be reduced sizeably. These ships also carry a higher level of automation than most Federation vessel. These vessels can fill a similar role to the smaller Klingon Bird of Prey and may be considered a predecessor of the Defiant class.
These ships were originally planned around the time that the USS Enterprise was first reconstructed but was delayed for many reasons. The first delays were caused by some senior admirals deciding that larger ships are already better. The funds that had been designated for the development of the perimeter action ships were instead spent on the construction of more cruisers. The projected was then indefinitely delayed by the Peace elements in the Government and was reduced in number as well. It was thought the project would be altogether be canceled. In reality, pro military factions in the government took back control after a few years and the project was put back into production. It took almost twenty years to get from when the project was first planned to when the USS Akyazi was finally commissioned after quickly passing its builders trials. The ship was considered an almost complete success and her sister quickly joined her in the fleet. Most of the ships have joined the TacFleet forces.
The ships have a hull system that looks much like those on most federation vessels but is smaller and is indented inwards in the front where the forward photon torpedo launchers are mounted. The rear of the primary hull ends with a flat rear. The ships has two rear pylons where the ships warp engines are mounted. These pylons can be detached in case of emergency using the front of the ship as an escape vessel. These ships have a good percentage of the weapon systems carried on most cruisers. The ship has a total of six dual mount phaser arrays on the primary hull with three on the top of the main hull and three mounts on the bottom of the main hull. The ship also has two individual mounts on the rear of the support structure for the engineering pod and warp nacelles. The ship also carries two forward firing photon torpedo launchers and one aft firing launcher. Due to space, the ordnance payload is limited compared to larger ships. The ships carry extremely heavy shields for its size and can withstand a huge amount of damage for their size.
The ships are very fast at both warp and impulse speeds and among the fastest ships in either the Federation or any of the other races ships. One problem is that the ships emergency combat speeds can only be maintained for a few minutes. The warp drives have special shielding to reduce the energy signature of the engine. The ships can operate in an atmosphere but mostly fly through brute force. The ship have landing gear so they can land on a planet.
These ships carry no fighters or shuttles but have emergency escape pods. Normally the ship relies on using its transporters. These ships carry no marines and have no facilities for flag officers. The ships spaces are cramped but the crews are often in port to give the crew more space.
This design is written to be able to interact with modified phase world rules. See Revised Starship Rules for Phase World for more details. There is a lack of hard detail on this ship. Some materials have suggested accelerations that are simply beyond scope. I have taken a moderate level in writing up this starship for Phase World because otherwise the ship would either be far too powerful or far too weak for Phase World. Warp speeds are far slower than the FTL speeds for Phase World but they are very close to those from the original series and Star Trek: The Next Generation Technical Manual. Also, a note on the mass of starships. The original sources indicated much smaller masses for starships than Star Trek: Deep Space Nine Technical Manual does and where possible, both masses are listed for the gamers to choose which one seems most appropriate.
Model Type: NCC-1860.
Vehicle Type: Perimeter Action Ship (By Phase World terms would be considered to be a Light Cruiser)
Crew: 84 (8 officers and 76 enlisted)
M.D.C. By Location:
|Siege Phaser Cannons (6 banks of 2 each):
|800 each bank
|Siege Phaser Cannons (1 or 2, Individual mounts):
|Torpedo Tubes (3, 2 Forward / 1 Aft):
|Propulsion Support Pylons:
|Warp Nacelles (2, over Engineering Pod):
| Main Body (Primary Hull):
| Variable Force Field:
|4,000 a side (24,000 Total)
 In reality this is how much damage needs to be done for a weapon to hit the bridge through the ships armor. This ship does not have an auxiliary bridge. Even if the bridge is destroyed, the ship can still be piloted from engineering but ship is -3 to dodge and all weapon systems will be at local control. Weapon hits near the bridges that do not penetrate the ships integrity can injure crew members on or near the bridge.
 Depleting the MDC of the main body will put the Frigate out of commission. All internal systems will shut down, including life support and internal gravity. The ship itself will be an unsalvageable floating wreck.
 Shields positions can be varied and all could be combined in one shield. Shields regenerate at the rate of 5% (1,200 MDC) per melee round
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship to travel up to 60 percent of the speed of light. Star Ship can accelerate/decelerate at the rate of 1.0 percent of light per melee round.
As an alternative, the starship can reach .99 of the speed of light but is normally restricted to slower speeds so that starship is not effected severely by time attenuation that occurs at the higher sublight speeds.
Atmospheric Propulsion: Maximum speed is Mach 8.5 using impulse engine. Due to starship having gravitic propulsion systems, starship can enter and leave the atmosphere.
Stardrive: Uses a warp engine that allow ship to travel at Warp Factor 8.0 on cruise (0.058 Light Years per Hour), Warp Factor 11 Flank (0.152 Light Years per Hour), Warp Factor 14 Emergency (0.313 Light Years per Hour), and warp 21.5 Battle Emergency - Lasts only about 10 minutes (1.135 Light Years per Hour).
Warp speed is raised to the third power to figure out how many times the speed of light the ship travels. These speeds are very slow when compared to Phase World ship, so if used in that universe, they could be increased enough to operate within Three Galaxy speeds but should not exceed them.
Maximum Range: Effectively Unlimited by either Drive system. The ship carries about six months worth of supplies on board.
Length: 709.0 feet (216.1 meters)
Height: 90.2 feet (27.5 meters)
Width: 394.4 feet (120.2 meters)
Mass: 68,000 metric tons standard (66,800 mt light, 69,000 mt full load) [Ships of Starfleet Volume Two]
Power System: Primary power system is Anti-Matter with a 3.25 year life span. Ship normally only goes 2 year between refueling
Cargo: Cargo holds are scattered about the ship that allows for carrying up to 1,000 tons of Cargo in addition to standard compliment of supplies and ammunition.
Market Cost: 1.4 billion to construct. As far as it is known, the Federation does not sell their starship designs to other interested parties.
[ Phase World™, Kreeghor™, and CAF™, are trademarks owed by Kevin Siembieda and Palladium Books, Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and Palladium Books, Inc. ]
[ Star Trek is copyright © Paramount Pictures ]
Technical information from Ships of Starfleet: Volume Two
CGI of Ship by Andrew Hodges. More of his CGI pictures of Star Trek Ships at Devil World 6
By Kitsune (E-Mail Kitsune).
I would like to recognize Henning Rogge as giving assistance with the revision of the Star Trek starships.
Rifts Conversion Copyright © 2000, Kitsune. All rights reserved.